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The Four Seals

By stookie

A puzzle map for one pilot. The lift out is dead: its four seals each want a power cell, and every cell is locked away in a wing off the central hall - a cross-wired switchyard, a relay clock, a blast door on a timer, and the Core, which mixes two of them. Read each wing's log, work the lock out, then shoot. Every lock can be retried. 20 minutes of backup power; losing your ship ends the run.

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